fast_math.h 4.4 KB

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  1. #ifndef _Fast_Math_H__
  2. #define _Fast_Math_H__
  3. #include <arm_math.h>
  4. #include "libs/utils.h"
  5. // Constants
  6. #define ONE_BY_SQRT3 (0.57735026919f) // 1/sqrt(3)
  7. #define TWO_BY_SQRT3 (2.0f * 0.57735026919f)
  8. #define SQRT3_BY_2 (0.86602540378f)
  9. #define SQRT3 (1.73205080757f)
  10. #define SQRT2_BY_SQRT3 (0.8164966f)
  11. #define TWO_BY_THREE (0.66667f)
  12. #define M_PI (3.14159265f)
  13. #define ONE_BY_SQRT3_Q14 (9459L) //0.57735026919 * 16384.0F
  14. #define SQRT3_BY_2_Q14 (14189L)//0.86602540378 * 16384.0F
  15. #define TWO_BY_SQRT3_Q14 (18918L)
  16. #ifndef SQ
  17. #define SQ(x) ((x)*(x))
  18. #endif
  19. // nan and infinity check for floats
  20. #define UTILS_IS_INF(x) ((x) == (1.0F / 0.0F) || (x) == (-1.0F / 0.0F))
  21. #define UTILS_IS_NAN(x) ((x) != (x))
  22. #define UTILS_NAN_ZERO(x) (x = UTILS_IS_NAN(x) ? 0.0F : x)
  23. void fast_sincos(float angle, float *sin, float *cos);
  24. void SinCos_Lut(float angle, float *s, float *c);
  25. #define MATH_sat(in, minOut, maxOut) (min((maxOut), MAX((in), (minOut))))
  26. static __INLINE int32_t sclamp(int32_t v, int32_t minv, int32_t maxv) {
  27. if (v < minv) {
  28. return minv;
  29. }else if (v > maxv) {
  30. return maxv;
  31. }
  32. return v;
  33. }
  34. static __INLINE float fclamp(float v, float minv, float maxv) {
  35. if (v < minv) {
  36. return minv;
  37. }else if (v > maxv) {
  38. return maxv;
  39. }
  40. return v;
  41. }
  42. static void fast_norm_angle(float *angle) {
  43. *angle = fmodf(*angle, 360.0f);
  44. if (*angle < 0.0f) {
  45. *angle += 360.0f;
  46. }
  47. }
  48. /* 递增map */
  49. static __INLINE float f_map(float x, float in_min, float in_max, float out_min, float out_max) {
  50. return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
  51. }
  52. /* 递减map */
  53. static __INLINE float f_map_inv(float x, float in_min, float in_max, float out_min, float out_max) {
  54. return out_max - (x - in_min) * (out_max - out_min) / (in_max - in_min);
  55. }
  56. static __INLINE void step_towards(float *value, float goal, float step) {
  57. if (*value < goal) {
  58. if ((*value + step) < goal) {
  59. *value += step;
  60. } else {
  61. *value = goal;
  62. }
  63. } else if (*value > goal) {
  64. if ((*value - step) > goal) {
  65. *value -= step;
  66. } else {
  67. *value = goal;
  68. }
  69. }
  70. }
  71. /**
  72. * Fast atan2
  73. *
  74. * See http://www.dspguru.com/dsp/tricks/fixed-point-atan2-with-self-normalization
  75. *
  76. * @param y
  77. * y
  78. *
  79. * @param x
  80. * x
  81. *
  82. * @return
  83. * The angle in radians
  84. */
  85. static __INLINE float fast_atan2(float y, float x) {
  86. float abs_y = fabsf(y) + 1e-20f; // kludge to prevent 0/0 condition
  87. float angle;
  88. if (x >= 0) {
  89. float r = (x - abs_y) / (x + abs_y);
  90. float rsq = r * r;
  91. angle = ((0.1963f * rsq) - 0.9817f) * r + (M_PI / 4.0f);
  92. } else {
  93. float r = (x + abs_y) / (abs_y - x);
  94. float rsq = r * r;
  95. angle = ((0.1963f * rsq) - 0.9817f) * r + (3.0f * M_PI / 4.0f);
  96. }
  97. UTILS_NAN_ZERO(angle);
  98. if (y < 0) {
  99. return(-angle);
  100. } else {
  101. return(angle);
  102. }
  103. }
  104. static __INLINE float fast_atan_2(float y, float x) {
  105. // a := min (|x|, |y|) / max (|x|, |y|)
  106. float abs_y = ABS(y);
  107. float abs_x = ABS(x);
  108. // inject FLT_MIN in denominator to avoid division by zero
  109. float a = min(abs_x, abs_y) / (MAX(abs_x, abs_y) + 1e-20f);
  110. // s := a * a
  111. float s = a * a;
  112. // r := ((-0.0464964749 * s + 0.15931422) * s - 0.327622764) * s * a + a
  113. float r = ((-0.0464964749f * s + 0.15931422f) * s - 0.327622764f) * s * a + a;
  114. // if |y| > |x| then r := 1.57079637 - r
  115. if (abs_y > abs_x)
  116. r = 1.57079637f - r;
  117. // if x < 0 then r := 3.14159274 - r
  118. if (x < 0.0f)
  119. r = 3.14159274f - r;
  120. // if y < 0 then r := -r
  121. if (y < 0.0f)
  122. r = -r;
  123. return r;
  124. }
  125. static void normal_sincosf(float angle, float *sin, float *cos) {
  126. *sin = arm_sin_f32(angle);
  127. *cos = arm_cos_f32(angle);
  128. }
  129. #define degree_2_pi(d) ((float)(d) * M_PI / 180.0f)
  130. #define pi_2_degree(d) ((float)(d) * 180.0f / M_PI)
  131. #define INVALID_ANGLE 0x3DFF
  132. #define SIGN(x) (((x) < 0.0f) ? -1.0f : 1.0f)
  133. /**
  134. * A simple low pass filter.
  135. *
  136. * @param value
  137. * The filtered value.
  138. *
  139. * @param sample
  140. * Next sample.
  141. *
  142. * @param filter_constant
  143. * Filter constant. Range 0.0 to 1.0, where 1.0 gives the unfiltered value.
  144. */
  145. /* 前向差分离散化 */
  146. #define LowPass_Filter(value, sample, filter_constant) (value = ((float)sample - (float)value) * filter_constant + value)
  147. /* 后向差分离散化 */
  148. #define do_lpf(value, sample, filter_constant) ((sample * filter_constant + value)/(1.0f + filter_constant))
  149. #endif /* _Fast_Math_H__ */