fast_math.h 4.7 KB

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  1. #ifndef _Fast_Math_H__
  2. #define _Fast_Math_H__
  3. #include <arm_math.h>
  4. #include "libs/utils.h"
  5. // Constants
  6. #define ONE_BY_SQRT3 (0.57735026919f) // 1/sqrt(3)
  7. #define TWO_BY_SQRT3 (2.0f * 0.57735026919f)
  8. #define SQRT3_BY_2 (0.86602540378f)
  9. #define SQRT3 (1.73205080757f)
  10. #define SQRT2_BY_SQRT3 (0.8164966f)
  11. #define TWO_BY_THREE (0.66667f)
  12. #define M_PI (3.14159265f)
  13. #define ONE_BY_SQRT3_Q14 (9459L) //0.57735026919 * 16384.0F
  14. #define SQRT3_BY_2_Q14 (14189L)//0.86602540378 * 16384.0F
  15. #define TWO_BY_SQRT3_Q14 (18918L)
  16. #ifndef SQ
  17. #define SQ(x) ((x)*(x))
  18. #endif
  19. // nan and infinity check for floats
  20. #define UTILS_IS_INF(x) ((x) == (1.0F / 0.0F) || (x) == (-1.0F / 0.0F))
  21. #define UTILS_IS_NAN(x) ((x) != (x))
  22. #define UTILS_NAN_ZERO(x) (x = UTILS_IS_NAN(x) ? 0.0F : x)
  23. void fast_sincos(float angle, float *sin, float *cos);
  24. void SinCos_Lut(float angle, float *s, float *c);
  25. #define MATH_sat(in, minOut, maxOut) (min((maxOut), MAX((in), (minOut))))
  26. static __INLINE int32_t sclamp(int32_t v, int32_t minv, int32_t maxv) {
  27. if (v < minv) {
  28. return minv;
  29. }else if (v > maxv) {
  30. return maxv;
  31. }
  32. return v;
  33. }
  34. static __INLINE float fclamp(float v, float minv, float maxv) {
  35. if (v < minv) {
  36. return minv;
  37. }else if (v > maxv) {
  38. return maxv;
  39. }
  40. return v;
  41. }
  42. static void fast_norm_angle(float *angle) {
  43. *angle = fmodf(*angle, 360.0f);
  44. if (*angle < 0.0f) {
  45. *angle += 360.0f;
  46. }
  47. }
  48. /* 递增map */
  49. static __INLINE float f_map(float x, float in_min, float in_max, float out_min, float out_max) {
  50. return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
  51. }
  52. /* 递减map */
  53. static __INLINE float f_map_inv(float x, float in_min, float in_max, float out_min, float out_max) {
  54. return out_max - (x - in_min) * (out_max - out_min) / (in_max - in_min);
  55. }
  56. static __INLINE void step_towards(float *value, float goal, float step) {
  57. if (*value < goal) {
  58. if ((*value + step) < goal) {
  59. *value += step;
  60. } else {
  61. *value = goal;
  62. }
  63. } else if (*value > goal) {
  64. if ((*value - step) > goal) {
  65. *value -= step;
  66. } else {
  67. *value = goal;
  68. }
  69. }
  70. }
  71. static __INLINE void step_towards_s16(s16 *value, s16 goal, s16 step) {
  72. if (*value < goal) {
  73. if ((*value + step) < goal) {
  74. *value += step;
  75. } else {
  76. *value = goal;
  77. }
  78. } else if (*value > goal) {
  79. if ((*value - step) > goal) {
  80. *value -= step;
  81. } else {
  82. *value = goal;
  83. }
  84. }
  85. }
  86. /**
  87. * Fast atan2
  88. *
  89. * See http://www.dspguru.com/dsp/tricks/fixed-point-atan2-with-self-normalization
  90. *
  91. * @param y
  92. * y
  93. *
  94. * @param x
  95. * x
  96. *
  97. * @return
  98. * The angle in radians
  99. */
  100. static __INLINE float fast_atan2(float y, float x) {
  101. float abs_y = fabsf(y) + 1e-20f; // kludge to prevent 0/0 condition
  102. float angle;
  103. if (x >= 0) {
  104. float r = (x - abs_y) / (x + abs_y);
  105. float rsq = r * r;
  106. angle = ((0.1963f * rsq) - 0.9817f) * r + (M_PI / 4.0f);
  107. } else {
  108. float r = (x + abs_y) / (abs_y - x);
  109. float rsq = r * r;
  110. angle = ((0.1963f * rsq) - 0.9817f) * r + (3.0f * M_PI / 4.0f);
  111. }
  112. UTILS_NAN_ZERO(angle);
  113. if (y < 0) {
  114. return(-angle);
  115. } else {
  116. return(angle);
  117. }
  118. }
  119. static __INLINE float fast_atan_2(float y, float x) {
  120. // a := min (|x|, |y|) / max (|x|, |y|)
  121. float abs_y = ABS(y);
  122. float abs_x = ABS(x);
  123. // inject FLT_MIN in denominator to avoid division by zero
  124. float a = min(abs_x, abs_y) / (MAX(abs_x, abs_y) + 1e-20f);
  125. // s := a * a
  126. float s = a * a;
  127. // r := ((-0.0464964749 * s + 0.15931422) * s - 0.327622764) * s * a + a
  128. float r = ((-0.0464964749f * s + 0.15931422f) * s - 0.327622764f) * s * a + a;
  129. // if |y| > |x| then r := 1.57079637 - r
  130. if (abs_y > abs_x)
  131. r = 1.57079637f - r;
  132. // if x < 0 then r := 3.14159274 - r
  133. if (x < 0.0f)
  134. r = 3.14159274f - r;
  135. // if y < 0 then r := -r
  136. if (y < 0.0f)
  137. r = -r;
  138. return r;
  139. }
  140. static void normal_sincosf(float angle, float *sin, float *cos) {
  141. *sin = arm_sin_f32(angle);
  142. *cos = arm_cos_f32(angle);
  143. }
  144. #define degree_2_pi(d) ((float)(d) * M_PI / 180.0f)
  145. #define pi_2_degree(d) ((float)(d) * 180.0f / M_PI)
  146. #define INVALID_ANGLE 0x3DFF
  147. #define SIGN(x) (((x) < 0.0f) ? -1.0f : 1.0f)
  148. /**
  149. * A simple low pass filter.
  150. *
  151. * @param value
  152. * The filtered value.
  153. *
  154. * @param sample
  155. * Next sample.
  156. *
  157. * @param filter_constant
  158. * Filter constant. Range 0.0 to 1.0, where 1.0 gives the unfiltered value.
  159. */
  160. /* 前向差分离散化 */
  161. #define LowPass_Filter(value, sample, filter_constant) (value = ((float)sample - (float)value) * filter_constant + value)
  162. /* 后向差分离散化 */
  163. #define do_lpf(value, sample, filter_constant) ((sample * filter_constant + value)/(1.0f + filter_constant))
  164. #endif /* _Fast_Math_H__ */