#ifndef _Fast_Math_H__ #define _Fast_Math_H__ #include #include "libs/utils.h" // Constants #define ONE_BY_SQRT3 (0.57735026919f) // 1/sqrt(3) #define TWO_BY_SQRT3 (2.0f * 0.57735026919f) #define SQRT3_BY_2 (0.86602540378f) #define SQRT3 (1.73205080757f) #define SQRT2_BY_SQRT3 (0.8164966f) #define M_PI (3.14159265f) #define ONE_BY_SQRT3_Q14 (9459L) //0.57735026919 * 16384.0F #define SQRT3_BY_2_Q14 (14189L)//0.86602540378 * 16384.0F #define TWO_BY_SQRT3_Q14 (18918L) #ifndef SQ #define SQ(x) ((x)*(x)) #endif // nan and infinity check for floats #define UTILS_IS_INF(x) ((x) == (1.0F / 0.0F) || (x) == (-1.0F / 0.0F)) #define UTILS_IS_NAN(x) ((x) != (x)) #define UTILS_NAN_ZERO(x) (x = UTILS_IS_NAN(x) ? 0.0F : x) void fast_sincos(float angle, float *sin, float *cos); void SinCos_Lut(float angle, float *s, float *c); #define MATH_sat(in, minOut, maxOut) (min((maxOut), MAX((in), (minOut)))) static __INLINE int32_t sclamp(int32_t v, int32_t minv, int32_t maxv) { if (v < minv) { return minv; }else if (v > maxv) { return maxv; } return v; } static __INLINE float fclamp(float v, float minv, float maxv) { if (v < minv) { return minv; }else if (v > maxv) { return maxv; } return v; } static void fast_norm_angle(float *angle) { *angle = fmodf(*angle, 360.0f); if (*angle < 0.0f) { *angle += 360.0f; } } /* 递增map */ static __INLINE float f_map(float x, float in_min, float in_max, float out_min, float out_max) { return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min; } /* 递减map */ static __INLINE float f_map_inv(float x, float in_min, float in_max, float out_min, float out_max) { return out_max - (x - in_min) * (out_max - out_min) / (in_max - in_min); } static __INLINE void step_towards(float *value, float goal, float step) { if (*value < goal) { if ((*value + step) < goal) { *value += step; } else { *value = goal; } } else if (*value > goal) { if ((*value - step) > goal) { *value -= step; } else { *value = goal; } } } /** * Fast atan2 * * See http://www.dspguru.com/dsp/tricks/fixed-point-atan2-with-self-normalization * * @param y * y * * @param x * x * * @return * The angle in radians */ static __INLINE float fast_atan2(float y, float x) { float abs_y = fabsf(y) + 1e-20f; // kludge to prevent 0/0 condition float angle; if (x >= 0) { float r = (x - abs_y) / (x + abs_y); float rsq = r * r; angle = ((0.1963f * rsq) - 0.9817f) * r + (M_PI / 4.0f); } else { float r = (x + abs_y) / (abs_y - x); float rsq = r * r; angle = ((0.1963f * rsq) - 0.9817f) * r + (3.0f * M_PI / 4.0f); } UTILS_NAN_ZERO(angle); if (y < 0) { return(-angle); } else { return(angle); } } static __INLINE float fast_atan_2(float y, float x) { // a := min (|x|, |y|) / max (|x|, |y|) float abs_y = ABS(y); float abs_x = ABS(x); // inject FLT_MIN in denominator to avoid division by zero float a = min(abs_x, abs_y) / (MAX(abs_x, abs_y) + 1e-20f); // s := a * a float s = a * a; // r := ((-0.0464964749 * s + 0.15931422) * s - 0.327622764) * s * a + a float r = ((-0.0464964749f * s + 0.15931422f) * s - 0.327622764f) * s * a + a; // if |y| > |x| then r := 1.57079637 - r if (abs_y > abs_x) r = 1.57079637f - r; // if x < 0 then r := 3.14159274 - r if (x < 0.0f) r = 3.14159274f - r; // if y < 0 then r := -r if (y < 0.0f) r = -r; return r; } static void normal_sincosf(float angle, float *sin, float *cos) { *sin = arm_sin_f32(angle); *cos = arm_cos_f32(angle); } #define degree_2_pi(d) ((float)(d) * M_PI / 180.0f) #define pi_2_degree(d) ((float)(d) * 180.0f / M_PI) #define INVALID_ANGLE 0x3DFF #define SIGN(x) (((x) < 0.0f) ? -1.0f : 1.0f) /** * A simple low pass filter. * * @param value * The filtered value. * * @param sample * Next sample. * * @param filter_constant * Filter constant. Range 0.0 to 1.0, where 1.0 gives the unfiltered value. */ /* 前向差分离散化 */ #define LowPass_Filter(value, sample, filter_constant) (value = ((float)sample - (float)value) * filter_constant + value) /* 后向差分离散化 */ #define do_lpf(value, sample, filter_constant) ((sample * filter_constant + value)/(1.0f + filter_constant)) static float limitRPM(float vel_limit, float vel_estimate, float vel_gain, float torque) { float Tmax = (vel_limit - vel_estimate) * vel_gain; float Tmin = (-vel_limit - vel_estimate) * vel_gain; if (torque < Tmin) { return Tmin; } if (Tmax > torque) { return torque; } return Tmax; } #define MAX_H 1.1F static float lp_compestion(float w, float wc) { float comp = sqrtf(1.0f + SQ(w/wc)); if (comp > MAX_H) { comp = MAX_H; }else if (comp < -MAX_H) { comp = -MAX_H; } return comp; } typedef struct { /* '/in' */ float time; /* '/time' */ float target; float diff; float Integrator; float Integrator1; float DT; }TD_t; void TD_run(TD_t *td, float in); void TD_Init(TD_t *td, float wc, float DT); #endif /* _Fast_Math_H__ */